Final card design for Kumite

We already have the final design for our game, Kumite. Designer Sergio Font made a great job capturing the essence of the game to create this wonderful design. But… what are the cards for in Kumite? Let’s have a look!

kumite_forma_final

In Kumite, for attacks and defense, you must use cards that contain techniques and actions that fighters can perform. Because of that, to play you’ll need a deck of cards that contains all kind of techniques.
Full deck has 108 different cards, but you may need another one, because up to two copies of each card can be included on every fighter’s deck. But beware, players will only use a 40 card deck, so they must choose wisely and discard the rest.

Each card has useful information for combat printed on it. Let’s see:

Carta de ejemplo para reglamento

  1. Action type: Indicates the type of action to be performed, and it can belong to 9 types: Kicks, Punches, Projections, Submissions, Blocks, Joint Locks, Neutral, Dodges and Floor.
  2. Action Name: Name of the technique you’re using.
  3. Cost: Action points you have to spend to perform that action.
  4. Description: Effects caused performing the technique. It can have immediate effects when card is played or when attack or defense is successful.
  5. Keyword: Main keywords are “Floor” and “Engaged”.
  • If at the end of description the word “Floor” is found, it indicates that the attacker can perform this technique standing or from the floor. If it indicates “Floor + Floor”, both fighters need to be on the floor for the technique to be successful. “Only floor” means that technique can only be performed if attacker is on the floor.
  • If “Engaged” is found at the end of description, it indicates that the opponent will be tangled with the attacker if this technique is successful. As a result, defender will be consider Immobilized.
  1. Combo: Indicates the moment in which you can use the technique to link consecutive actions. It is divided in 1st, 2nd and 3rd or final opportunity.
  2. Optimum Zone: Indicates which zone is optimum to use the technique. It is divided in 3 colors: White (optimum), blue (difficult) and red (adverse)
  3. Card Number: This three digit number indicates which number the card has.
  4. Fighter name*: Some fighters are famous martial artists that can have specific cards just for them. This techniques can only be used by these fighters and their names are shown on a watermark

This way, fighters will be exchanging blows and defenses using cards in a frenetic and dynamic combat. During the fight, initiative changes constantly, allowing the combatants attack during the opponent’s turn if they manage to block successfully. So even in most favored situations, the player has the risk of receiving an unexpected counter attack. This mechanic’s design is deliberate, to closely represent the flow of combat.

So here is how cards work and what is their content. Soon we will share more material.

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